


It make me feel sad how so close could it be to the arcade but instead the MD gamers got this. Honestly, I have never touched gameplay (but I suppose it is ok because comments of people). (Even with Stef hack improvement, voices still sound bad because the source material). The music also is mostly horrible and the voices very muffled, maybe worst than a bad snes game. A simple color hack could it be not enough for fix this issues. (This is not the case for SF2 SCE, fortunately). Besides very bad color choices, in many cases looks like developers used rushed posterized graphics of the snes version, so detail was lost and backgrounds looks washed. I have observed closer the graphics for SSF2.

The BG maps are probably uncompressed (they are in the SF2:SCE, I found them). It's probably some simple variant of LZSS for the tiles (typical for the console). do more than just color patches - redo some pixel work. Do the graphics really need improving? Maybe we should find someone to help out with decompressing the BG/tile assets. I'll be honest, I never really played SSF2 in the arcades or home versions. Note the patched rom is based on the US version as the SF2' patch.
Super street fighter 2 turbo mame rom driver#
also they used to fill unused areas by some "fake" data (repeated patterns + some random data) so you may think the rom does not contains any free parts even if it actually does ) I have no idea why they did that but that make things more complicated for me to relocate the driver.Īnyway here is the rom, i have to admit i quickly patched it (removing useless bus req mainly and driver change of course) so i hope it's ok (tested it half a hour on real hardware) : Something that surprised me is that they wasted lot of ROM space in storing data (GFX) in inefficient ways, with more compression they could definitely achieve to get the game fitting in 4 MB. It's crazy to see they spent 700 KB just for PCM (3 times the amount used in SF2'), a big part is wasted in the stupid echo effect on dying :pĪlso this time they heavily filtered samples, it sounds less scratchy but also a lot more muffled and similar to how it sounds on the SNES version i guess. Here are the original samples for those interested : So i just patched SSF2 the same way i did for SF2 :) As they both suffer from terrible voices sound i suspected they used the same Z80 sound driver and indeed they are almost identical (not 100% but *very* close).
/super_street_fighter_ii_turbo_(aga)_11.png)
Remember, romhacking IS programming, so it takes the same commitment as learning a programing language to do anything more advanced than simple edits.Following what have been done with Street Fighter 2' (see here) () i decided to have a look in Super Street Fighter 2 game. Chances are you'll find what you're looking for there, before you need to post more advanced or specific questions here. INCLUDE THE NAME OF THE GAME YOU'RE ASKING ABOUT IN THE TITLE OF YOUR POST!įor beginner's questions, please do a search on youtube for romhacking tutorials and then familiarize yourself with all the resources on.Search on youtube for tutorials first before posting. Search before making a new topic to see if your question has already been answered.Do not post links to game ROM downloads or make requests for said links.Welcome to /r/RomHacking, the console game hacking subreddit community.
